Friday, 23 October 2009

Creating the ear

This was probably the hardest and most time consuming process for me, as everything seemed to go wrong for me. What I thought was a human like head, now after playing around with everything so much didn't look like a human at all. I spent hours and hours trying to re match the vertices's on the right view and front view.

Problem: I don't know why, but every time I selected vertex, once the object was selected, it would flip to edge most of the time. I don't know why this happened but it caused hell for me when trying do a fiddly thing like the ear.


To create the ear it was basically just like the rest, the face and head etc. I loaded the reference image, and defined the key areas.I started drawing in the topology, same idea as before, connecting the lines, and making new ones , quads.

The ear was so small and fiddly, and was hard to work out what should go where.

Once I had create the ear out of the quads, I did the same as before, converted them to an editable poly, attached them welded them and then, tried to give them depth by using both the front view and right view to pin point the position of the vertices's.




This was alot harder than I thought, and hours later I still hadn't got anywhere, especially with my problem of when trying to move a vertex, it kept switching to edge.



Once the ear looked half like an ear I decided to try and move on and give in some more width, I selected edge and held down alt and brought out the ear , extruded it and then did this again, used the scale button and made it curve behind the ear.





Now this was only the first part. The ear now had to be attached to the head.


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