To create the back of the head It was basically like the front, I used the guidelines form the photoshop pictures and did the same. I had to define key lines in the neck area;and make sure line are going out through the shoulder.
To make it easier for myself I used a sphere to help me create the shape of my head. I made a sphere and use the geometry to make the back of the head. I shaped the sphere looking in the right view port and made sure it was the same size as my head.
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I then deleted the quads that were too small and that I couldn't use. The other bigger quads could be used to make the whole shape of the head. I deleted the quads at the top of my neck as they were not needed, as well as the ones that touched the face I had already created. I Was careful when deleting as I wanted to be able to link the vertex together easily.
Now that I had the shape of my head I turned it into an editable Polly attached it to their face by using the snap tool.
I now needed to create the rest of the back of my head and shoulders, this was very time consuming and difficult I now had to use the guidelines form my photoshop photo to create the rest of the neck and back of head, I did this by extending polygons by holding shift and dragging the polygon, I connected the quads by using target weld, and selecting each of the vertex and dragging them to each other this was the most reliable method of fixing them together.
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this was very time consuming and caused many problems for me. The neck was very hard and I ended up redooing it many times..
Problems : I experienced problems when editing the back of the head, as some quads became unattached, so I found myself reattaching lots of quads most of the time, I also tried to re-weld them, and manly snap them.
I had many problems when in Orthographic view, as If I would edit something this view, it often went disastrously wrong in the other fixed views. I tried not to ever work in this view as it caused too many problems.
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